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This article will discuss what game features and mechanics Triumph, the developers of the series, should take from Age of Wonders 3 ( AoW 3) and Age of Wonders: Planetfall ( AoW:P) into a hypothetical (but quite probable) Age of Wonders 4. This in turn boosts your economy, allowing for bigger, better armies, until you are in a position to pursue one of the victory conditions. You explore your surroundings, secure vital resources, and expand your territory, all while researching technologies that unlock new bonuses, units, and spells. You start with a city, or a colonizer, and an unexplored map. The basic gameplay loop of the series is quite similar to most 4X games.
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The first entry in the series is Age of Wonders, released in 1999-2000 (US and EU respectively), the newest entries are Age of Wonders III, (2014), and the first foray into a sci-fi setting entitled Age of Wonders: Planetfall (2019). In fact, all the mechanics present in each game exist to facilitate and provide meaning to the turn-based tactical combat system that lies at their heart. Age of Wonders is a venerated 4X series with a strong emphasis on combat.
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